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Star wars the clone wars game creator
Star wars the clone wars game creator






star wars the clone wars game creator

In fact, weĭid things a little differently and it enabled us to do a lot more than Doomĭoom mods swapping out imps with Imperial soldiers were They might have because of the similar way the worlds are rendered. If people called Dark Forces a "Doom clone,"

star wars the clone wars game creator

"There wasn'tĪny other way to render worlds. Were built were defined by the technology at the time," he says. "It didn't, because the Doom gameplay and the way the worlds Stinnett if being labeled a "Doom clone" by some in the '90s bothered him. In fact, so many developers were inspired by id Software'sĭemonic PC blockbuster that for a period of time before the genre was labeled,įirst-person shooters were commonly referred to as "Doom clones." I asked Multiplayer sessions heavily influenced the design of Dark Forces. Stinnett says his initial inspiration to make aįirst-person Star Wars game came from Wolfenstein 3D, but Doom's marathon When the Dark Forces development team wasn't busyīrainstorming ideas for the game, the creators were blasting one another into bloody I just marveled at how amazing it was thatġ5 years earlier I had sat in a theater and watched someone fly an X-Wing in aīig battle and here I was flying and being. Until I sat down in the cockpit and flew an X-Wing. "It honestly wasn't something that I thought about "In the mid to late '80s and '90s, I kind of lost touch with X-Wing as the game that revitalized his passion for the franchise and the Stinnett, developer and director of Dark Forces, worked on flight simulators at Spectrum Holobyte before joining LucasArts. Including unforgettable space-flight games like X-Wing and TIE Fighter. The team also found its footing in the Star Wars franchise, Legendary adventure games like Day of the Tentacle and Indiana Jones: The Fate LucasArts enjoyed its heyday in the '90s, when the studio put out Id Software's genre-defining first-person shooter formula. Group of LucasArts developers combined their love for the sci-fi franchise with All that changed 20 years ago on February 28, 1995, when a Many Star Wars games of the '80s and '90s put players in the cockpit, but theįeeling of having your boots on the ground in George Lucas' legendary world Piloting an X-Wing or firing a blaster at a group of charging Stormtroopers. Version of the Classic GI article that ran in issue #263 of Game Informer.Įvery kid who grew up loving Star Wars dreamed about








Star wars the clone wars game creator